概要

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会社概要

Defeating Golem Decks in Tower Rush

For many casual players, seeing the opponent casually drop a massive, 8-elixir Golem in the absolute back of the arena induces a feeling of sheer, paralyzing dread.

Defeating a Golem deck is not about stopping the massive push at your bridge; it is about ensuring that massive push is never fully built in the first place.

Opposite Lane Pressure

The exact millisecond an opponent places a Golem behind their King Tower, they have spent 8 elixir, leaving them with a maximum of 2 elixir to defend any immediate threats.

Because they only have 2 elixir, they cannot defend your opposite-lane push effectively.

  • Your attacking troops will simply lock onto the massive Golem, completely wasting their damage.
  • Do not over-commit on your punish.
  • If you do not have a fast punish card in your hand when they drop the Golem, you are in trouble.

Killing the Support

If you fail to punish the Golem drop, or the game is in Double Elixir, you will eventually have to defend a fully supported push at your bridge.

The Golem will walk toward the building in the center, creating a massive physical gap between it and the support troops following it.

The Problem The Counter-Tactic
Night Witch (Spawns infinite bats behind the Golem) Use a perfectly timed Poison spell; it damages the Witch and instantly kills every wave of bats she spawns
Lightning Spell (Destroys your Inferno Tower instantly) Use the ‘Anti-Lightning’ placement; space your defensive building and your anti-air troops so far apart that one Lightning cannot hit both

Do Not Fear the Rock

You must fight smart, not hard.

The bigger they are, the harder they fall.

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