概要

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会社概要

Drafting and Deck Building in Tower Rush

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.

The Golden Rules of Picking

The absolute most critical rule of drafting is ensuring you select at least one reliable ‘Win Condition’ (a card that targets buildings).

Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”

  • If you give them a Balloon, you MUST draft anti-air immediately.
  • Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
  • Spells win draft games.

Sabotaging the Opponent

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.

Draft Mistake The Consequence
Drafting purely for synergy while ignoring the opponent’s cards You might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you cherished this article and you simply would like to obtain more info about tower rush nicely visit our own web site. A, rendering your Golem useless
Forgetting to draft any spells You will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You’re Dealt

The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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